While developing my GAME Plan there were two standards in
particular which the International Society developed for Technology in
Education (ISTE). The first one is that teachers use their knowledge of subject
matter, teaching and learning, and technology to facilitate experiences that
advance student learning, creativity, and innovation in both face-to-face and
virtual environments. The second standard being to advocate, model, and teach
safe, legal, and ethical use of digital information and technology, including
respect for copyright, intellectual property, and the appropriate documentation
of sources (International Society for Technology in Education, 2008). In the following weeks and months, I hope to
be able to make improvements to my game plan by working hard, and collaborating
with my colleagues at the middle school level and with my colleagues at Walden
University.
The past
couple of weeks I have been looking at various websites and other teacher blogs
and classroom blogs to get ideas from on where to go with my class blog. I found an interesting website that has tons
of information in particular for art teachers called Art Education 2.0. There is a massive
amount of information pertaining to technology and art education and I need to
spend some time to process it all. When it comes to the second part of my GAME
Plan about advocating, modeling, and teaching safe, legal, and ethical use of
digital information and technology, I am going to have to talk with the
technology coordinator about what they already have implemented. At this point, I can get ideas from the
students at Walden University
and my Instructor, the text and videos and research ways to do these things in
the classroom.
Thus far, in
the process I have learned that technology does not have to be the focus, but is
useful as an aid in the teaching process to guide the teacher in teaching
content and students in learning. When
it comes to technology, it can be used for student creativity, tools for
student learning and assessment. In the course
text Technology integration for meaningful classroom use: A standards-based
approach it suggests “that as a teacher it is important to know whether how
you teach, with or without digital technology, is effective in helping students
learn the intended content” (Cennamo, Ross, & Ertmer, 2009). For now, I feel that I am on task with my
GAME Plan, but am always open for suggestions.
I
feel that, I am jammed with lesson ideas for my students because I know that
not all students will go to the high school and take a visual art class. When I have them at the middle school, I do
as many hands on projects that I can fit into 30 school days of art. If I had
any questions that I had in mind it would be about the process of the GAME Plan
is how do I fit this all in to my curriculum? Any input with the above would be of a great benefit.
References
Cennamo, K., Ross, J.
& Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage
International Society for
Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers.
I find visiting other teacher’s websites really helpful in giving me ideas with tons of information. And with the enormous amount of information that is out there it’s a challenge to try to get to all of them. With regard to technology the trend today has heavy emphasis on students doing more project using tools like the computer, digital cameras, iPads, iTouch, and other devices that connect across the World Wide Web.
I think it’s great that you’ve built a bank for lesson ideas for your students. Having a multitude of lessons will come in handy when you’re in a bind and need something to for a sponge activity. Especially when those students who tend to finish an assignment way before you anticipate they could possibly finish.
Hi Amanda,
ReplyDeleteI have been using a site called wiggio.com. It is very similar to edmodo.com, but it offers far more options for collaboration among students. It is good that you realize that the technology should not be the focus, yet a tool. I have been working on publishing student work in my classes. "Celebrations of authorship are important because they build community and confidence as each child feel the pride and authority of authorship." (Manning, 2002) Do you think that publishing student work online would be a great way for you to help meet your first standard? I believe it has helped me to meet it.
teve